Echo is a Rusted Adept who Merges Mind With Machine in a Post Apocalyptic world ------------------------------------------------------------------------------- Might: ______ Pool: 8 Edge: 0 Defense: Trained Speed: ______ Pool: 11 Edge: 0 Defense: Practiced Intellect: ______ Pool: 17 Edge: 1 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 0 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Interface By directly plugging into a device, you can identify and learn to operate it as though the task were one level lower. Enabler. Skills ------ Hedge magic (Pool:Intellect, Cost:1) You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object. Action. Onslaught (Pool:Intellect, Cost:1) You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice. Action. Push (Pool:Intellect, Cost:2) You telekinetically push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can't use this ability to pull a lever or close a door. Action. Hard knocks have toughened you; you are trained in either might defense tasks or intellect defense tasks (Trained) Magic training (Trained) You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler. You had to fake it until you made it; you are trained in one creative skill such as singing, writing, acting, composing, public speaking, painting, sculpture, dancing, or something similar (Trained) Light weapons (Practiced) Light Weapons Heavy weapons (Inability) Heavy Weapons Medium weapons (Inability) Medium Weapons You've learned to do everything again and, in truth, better than most people ever could (Inability) But your injury is real; it's why you sometimes joke that you're “rusted. ” If you've lost an eye, your perception tasks involving sight are hindered. If you rely on a prosthetic leg, tasks requiring movement are hindered. If you rely on a prosthetic arm, tasks involving using both hands are hindered. Attacks ------- Fast Punch Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A lightning left jab. Eased by one step for Light weapons. Cyphers ------- Limit: 3 Curative (Level: 4) Restores a number of points equal to the cypher's level to the user's Might Pool. Subtle Detonation (Flash) (Level: 5) Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher). Manifest Poison (Mind Disrupting) (Level: 3) The victim suffers Intellect damage equal to the cypher's level and cannot take actions for a number of rounds equal to the cypher's level. Manifest Equipment --------- Money: 0 - You have a prosthetic for one arm or one leg, or you have an eyepatch (and prosthetic eye) for a missing eye. Granted from Rusted. - You have scars on your scalp in the shape of circuitry (like Lichtenberg figures). You probably keep these hidden, as they identify you as one of Milly’s children to anyone familiar with the mark. Granted from Merges Mind With Machine. - Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Adept You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting. Adepts are usually thoughtful, intelligent types. They often think carefully before acting and rely heavily on their supernatural abilities. (“Magic” here is a term used very loosely. It's a catch-all for the kinds of wondrous, possibly supernatural things that your character can do that others cannot. It might actually be an expression of technological devices, channeling spirits, mutations, psionics, nanotechnology, or any number of other sources.) Rusted Life has dealt you some hard knocks. You lost an eye, an arm, or a leg several years ago, possibly during the apocalypse itself, or perhaps afterward. But you didn't give up. You adjusted, learning to do everything again, despite what first seemed like a limitation. If you lost a limb, you use a prosthetic; if an eye, you sometimes quip that binocular vision is overrated. Sure, there are times when you struggle with discomfort, pain, and possibly even self-consciousness. However, overcoming all that only makes you stronger and more determined to succeed. Ultimately, your scars, your prosthetic (if any), and your story represent who you are: a survivor who overcomes whatever is thrown your way. Merges Mind With Machine You were raised in an underground bunker by Milly, an AI instance installed in your brain before you developed cognition of your own. Unlike AI zombies, your personality and motivations haven't been replaced; your sense of self grew alongside the AI, as collaborators rather than foes. This granted you superior intellect and an uncanny knack for computers. Now you've emerged into the larger world, where survivors are predisposed to distrust you, and you may need to keep your background a secret to be accepted. Whether you hate AI or remain loyal to Milly, you face the best odds if you can fit in with another group of survivors. After all, there's a lot you don't know about how things work on the surface and the things people have done to stay alive in the past twenty years. Choose how you became involved in the adventure: - You bragged that there's nothing someone else could do that you couldn't do twice as well, which is how you got involved in your current situation. - You're afraid of what might happen if the other PCs fail. - You were tailing one of the other PCs for reasons of your own, which brought you into the action. - You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you heard about the group's task. Background Connection --------------------- You hail from a distant place where you were well known and regarded, but people here treat you with suspicion. Focus Connection ---------------- Pick one other PC. You were once hired to track down someone who was close to that character. Notes ----- Possible player intrusions based on your character type: Advantageous Malfunction A device being used against you malfunctions. It might harm the user or one of their allies for a round, or activate a dramatic and distracting side effect for a few rounds. Convenient Idea A flash of insight provides you with a clear answer or suggests a course of action with regard to an urgent question, problem, or obstacle you're facing. Inexplicably Unbroken An inactive, ruined, or presumed-destroyed device temporarily activates and performs a useful function relevant to the situation. This is enough to buy you some time for a better solution, alleviate a complication that was interfering with your abilities, or just get you one more use out of a depleted cypher or artifact. Resilient +2 to your Might Pool or +2 to your Intellect Pool or +1 to all three Pools. Granted from Rusted http://localhost:3000/account/cypher/characters/JgDdNv Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta